Mesh, Physics and LI in SL Part 2

Mesh, Physics and LI in SL Part 2



Basic Introduction into SL mesh physics part 2.
Getting the landimpact down in SecondLife, is having a simple collision model for your mesh.

This example is working with a simple physics shape for a simple ‘house’ test, and getting the prim/landimpact as low as possible.

!!!!!!Note: when uploading a physics model; it will wrap around the model in shape/size; so make your build and physics model (bounding box) the exact the same size on X, Y and Z!!!!

Part 1 you can find here:

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